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Seven games forged in the Dojo. A playable history of Chimpers, all free, all legendary.
All 7 games available on desktop
How the Arcade was built, one game at a time
The Dojo launched alongside Battles, Invaders (August), Runner (September), and Chimp Tag (November).
Adventures launched, followed by Space Quest (early), Quack (April), Inferno (July), Dragon (August), and Tower (late).
The crown jewel arrives. Head-to-head Chimpers combat, tournament-ready and community-driven.
The Dojo is Master Chimpo's sacred training ground, where discipline meets creativity and where Chimpers become warriors. It is the beating heart of the Chimpverse.
The Arcade grew from that same spirit. Not just games, but training grounds. Every run, every fight, every tower defended is a lesson in focus, reflexes, and heart.
203 Chimpers call the Dojo home. They trained here before anyone else. Their spirit lives in every game.
The principles that guide Chimpers gaming
In the Dojo, skill is earned, not given. Every high score is a testament to practice, focus, and the warrior's way.
Games are how Chimpers show who they are. Aggressive, clever, patient, wild. Your playstyle is your identity.
The Arcade wasn't built for leaderboards. It was built for the community. Every game is a reason to gather.
Pixel art. Simple controls. Deep mastery. Chimpers gaming is a love letter to the golden age of arcade culture.
The Dojo Arcade is optimised for desktop play. Mobile support varies by game, and some games may not work on smaller screens or touch devices.